Engineering · AI · Leadership

Engineeringwhat AI feels like.

I lead the engineering organization behind HP's HyperX gaming portfolio — the PCs, laptops, peripherals, and displays that millions of players use every day.

Haval Othman

On Stage — CES

Speed, Customization, Innovation: AI in Gaming.

A conversation about how publishers and developers are using AI to compress release cycles and tailor games to individual players. From the CES program.

Read more →

What I focus on

Areas of work.

AI & Experience Engineering

Generative AI in consumer productsAI-native product strategyPersonalization & user modelingApplied ML in real-time systemsConversational and assistive AI experiences

Engineering Leadership at Scale

Global engineering operationsMulti-site organization designQuality engineering at enterprise scaleRelease and deployment governanceCross-functional program leadership

Product & Platform

PC gaming hardware and softwareConsumer device experiencesHyperX brand engineeringCybersecurity in consumer platformsDeveloper and creator tooling

The Path

Career arc.

  1. 1998 — Present

    HP Inc.

    • Senior Director, Experience Engineering & AI Experience — Gaming Solutions / HyperX

      Leading the engineering organization behind HP's HyperX gaming portfolio and the AI experiences inside it.

    • Senior Director, Global Engineering Operations

      International team of 140+ engineers across development, quality, and deployment.

    • Senior Manager, Software Engineering Quality Assurance

    • Senior Lead, User Experience Quality Assurance

  2. 1994 — 1996

    Office of U.S. Foreign Disaster Assistance

    • IT Department Manager

      Built and ran the IT function in a humanitarian-response environment.

  3. 1992 — 1994

    United Nations

    • R&D Engineering & PMO Manager

      Research, development, and program management within the UN system.

  4. 1992 — 1993

    University Lecturer

    • Computer Science

      Taught core CS at the university level — an early grounding in mentorship.

23+
Years in R&D
15+
Years in Leadership
140+
Engineers led globally
28
Years at HP

About

A few words about how I work.

I'm Haval Othman, Senior Director of Experience Engineering and AI Experience at HP Inc. I lead the engineering organization responsible for HP's gaming portfolio — now consolidated under the HyperX brand across PCs, laptops, peripherals, and displays — with a particular focus on the AI experiences inside those products.

My career at HP began in 1998 and has spanned the full arc of modern product engineering: software, systems, user experience, quality, global operations, and AI-native product development. Before HP I held technical and management roles at the United Nations and the U.S. Office of Foreign Disaster Assistance, and taught computer science at the university level. Those years shaped my leadership instincts more than anything that came after.

What I care about today is the same thing I cared about then, just at a different scale. AI is finally good enough to make consumer products feel like they understand the person using them. The work is to make that quiet — to let the experience get better without announcing itself, to let the player or the creator feel more capable, not more managed.

Speaking

On stage.

I speak at industry forums on AI in gaming, engineering leadership, and the way AI is changing consumer hardware. Most recently at CES and in international press coverage including CGTN America.

Connect

Get in touch.

Open to conversations about engineering leadership, AI in consumer products, and the work of building teams that ship.