Engineering · AI · Leadership
Engineeringwhat AI feels like.
I lead the engineering organization behind HP's HyperX gaming portfolio — the PCs, laptops, peripherals, and displays that millions of players use every day.
Engineering at HP.
What I lead today: the engineering organization behind HP's HyperX gaming portfolio and the AI experiences inside it.
Enter →02 · The VoiceTalks, interviews, ideas.
Where the work meets the wider conversation — keynotes, press interviews, articles, and the long form.
Enter →03 · The PathHow I got here.
From the United Nations to a U.S. disaster-response agency to twenty-eight years at HP. A career shaped less by plan, more by purpose.
Enter →On Stage — CES
Speed, Customization, Innovation: AI in Gaming.
A conversation about how publishers and developers are using AI to compress release cycles and tailor games to individual players. From the CES program.
Read more →Read · Watch · Listen
The work, out loud.
Conversations & keynotes
Interviews and talks on AI in gaming and engineering leadership.
Watch →InterviewsOn the record
Long-form sit-downs with industry press and international media including CGTN America.
Browse →PressMentioned & cited
Coverage of HP's gaming and AI work across publications.
See coverage →ArticlesThings I've written
Notes on engineering leadership, AI in consumer products, and what scale really teaches you.
Read →What I focus on
Areas of work.
AI & Experience Engineering
Engineering Leadership at Scale
Product & Platform
The Path
Career arc.
- 1998 — Present
HP Inc.
Senior Director, Experience Engineering & AI Experience — Gaming Solutions / HyperX
Leading the engineering organization behind HP's HyperX gaming portfolio and the AI experiences inside it.
Senior Director, Global Engineering Operations
International team of 140+ engineers across development, quality, and deployment.
Senior Manager, Software Engineering Quality Assurance
Senior Lead, User Experience Quality Assurance
- 1994 — 1996
Office of U.S. Foreign Disaster Assistance
IT Department Manager
Built and ran the IT function in a humanitarian-response environment.
- 1992 — 1994
United Nations
R&D Engineering & PMO Manager
Research, development, and program management within the UN system.
- 1992 — 1993
University Lecturer
Computer Science
Taught core CS at the university level — an early grounding in mentorship.